First of all, this is not meant as a meta decklist, but I find it’s quite fun to play and it can cost the opponent a lot of nerves. I strongly encourage people to try it out, and bring their ideas for this beauty to life.
Featuring probably one of the most underrated ruler from the Saga cluster (besides Brad, Immortal Sage (ADW-048) // Brad, Immortal Sage [J-ruler] (ADW-048J) and Olivia, Thunder Empress (ADW-039) // Olivia, Thunder Empress [J-Ruler] (ADW-039J)), drums rolls …
His gimmick (which is to search for Demonic Worlds and putting them into play, and the more there are, the stronger their effects) looks very simple, but the options he can pull off are quite diverse and depend purely on the opponent and their decks.
Now thanks to Dreiwing, Mechanized Wind of Destruction (GRV-040) paired together with The Origin of the Seven Lands (PofA-112), every deck technically has the ability to start with two Will and the ability to destroy many decks (or give them a hard time at least), like for example: Alice, Tales of Creation (GRL-067) // Order of Genesis (GRL-067J) (Ayu, Multidimensional Wanderer (GRL-006) OTK build), Kaguya, God of Cats and the Moon (GOG-078) // Order of the Moon (GOG-078J) (Hanzo, Ninja of the Moon (GOG-050)) or any new Wanderer deck that produces a lot of Will without using magic stones.
Getting to the win condition of this deck: Fallen Angel of Terminus (ADW-063), which is basically a “win the game” card.
“I’m not even scared of your 20K life Typhon, the Infinite Monster (GRV-085), try me!” …but I’m scared about that crazy discard game tho (editor’s note: for those unaware, this is the infamous first turn ordering Echidna, Mechanized Monster (GRV-051), grabbing another Echidna and then following up with 3 Typhon’s Wave of Terror (GRV-070), discarding the opponent’s whole hand)
Thanks to The Paradise of Fallen Angels (ADW-095), you can easily bring Fallen Angel of Terminus (ADW-063) and Fallen Angel of the Chasm (TST-016) out, giving Terminus instant swiftness and barrier against everything, making him able to swing for the game. Depending on the draw and the opponent, you can basically end the game on turn 2 or turn 3. Or at the very least play Terminus and just using his board effect to give your opponents’ field -800/-800 for one turn. This can be a lot to handle in the early turns, killing almost everything.
My personal preference is having both The Origin of the Seven Lands (PofA-112) and Mariabella, Sincere Engineer // Heart-to-Heart Talk (ROL-013) in my starting hand.
Producing two Will, being able to directly bring a two-cost Demonic World out (The Sixth Boon: Requiem, Jewel (TST-092) most of the time) or a one-cost Demonic World and keeping one Will open for Laurite, Seven Luminaries Astrologian (TSW-094) / The Witch of the Fallen Kingdom (ADW-072) plays. Like I said, it all depends on what you have to play against.
Making him a good Gen X control deck.
And since Wolfgang, Guide of the Demonic World (ADW-075) // Wolfgang, Guide of the Demonic World [J-Ruler] (ADW-075J) has a built-in Demonic World against opponents’ God’s Arts with The Sixth Boon: Requiem, Jewel (TST-092), matchups against Fallen Angel Rulers are much more enjoyable because you will spam the board with different Demonic Worlds. Thus also making this a little bit future proof, if we look at the introduced Hero Cluster design of the Moonchild Rulers and the idea behind “Contracts” which seems to depend on using God’s Arts.
But of course a deck doesn’t come without its flaw and The Witch of the Fallen Kingdom (ADW-072) is a real pain to this deck, as the deck is truly relying on searching for and cheating stuff in from its main deck.
Or simply being able to counter every move away. Wolfgang, Guide of the Demonic World (ADW-075)‘s effect is just an activated ability, and there are tons of cards that can counter them.
And with that, please give him a shot, he deserves some love.